Newer airships tend to be more mechanical in nature; they don't use sails due to the possibility of falling if an ether-thin area is encountered, or if the Lift Crystals malfunctioned. They have steam propellers and turbines to steer and maintain their lift.
Older airships like the AMS Predator may have wind-sails. These are less safe, but have the advantage of being both silent and not as bulky as engines.
Life on AirshipsEdit
Life on the airships seems to be exciting but dangerous, with the constant threat of enemy ships from other Spires. The airships are run by a captain and his executive officer (or XO).
Living on an airship is very different from the lives of those who have spent their whole lives in the Spires. Those who spend many years on airships end up very tanned due to exposure to solar radiation, despite the thick cloud cover. People unused to the experience may become badly disoriented due to exposure to the sky and sunlight.
Spire Symbols and ColorsEdit
- Spire Albion: deep blue coat with gold trim;
- Spire Aurora:
- Spire Olympia: green coat with gold garb and a laurel wreath upon their breast or pendants or rings. 
- Spire Nephesis: multiple layers, patterns and colors.
- Spire Atlanta: (or Atlantis?) 
- Spire Piker: wear spiral scar patterns on their faces; keep bees, export honey;
- Spire Kissam:
- Spire Jereezi:
- Spire Dalosia: the Mistshark was flying the Dalosian flag.
- Spire Ethosia:
Arms and DefenseEdit
Airships are typically both armored and armed:
- A shroud dissipates weapons fire from other ships, but it may be a massive strain on the ship's systems.
- Airship Armor, which is a physical protection on the hull.
- Etheric cannon, which have weapons crystals that are activated to blast energy at other ships.
- AMS Predator
- Itasca - Aroran Battlecruiser
- Ciervo - Aroran Destroyer that attacked Habble Morning
- AFS Perilous — Grimm's last ship in the Fleet
- AFS Glorious - Albion Battlecruiser, Rook's flagship
- AFS Valiant - heavy cruiser, Bayard's flagship